Write a Java program to simulate a pick 3, 4 or 5 lottery drawing

computer science

Description

Before attempting this project, be sure you have completed all of the reading assignments, hands-on labs, discussions, and assignments to date. Write a Java program to simulate a pick 3, 4 or 5 lottery drawing. A lottery game of this type will draw values between 0 and 9. You should use the Math.Random() or the java.util.Random() class to generate the values in the lottery drawing. The program should prompt the user for which lottery game they want to play (pick 3 or pick 4 or pick 5). The program should also ask how many times they want to play the game. The output should show the numbers picked for each game and it should sum each individual number selected into a total of all numbers. For example, if a user of the program made a selection to randomly draw 2 three digit numbers (as in the example shown below) the sum would be 3 + 5 + 0 + 1 + 0 + 0 = 9. Here is an example of what a run of your code should produce.


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