This question reinforces concepts from Lab Practices 1 - 5. Best practice of Class and Method design should be demonstrated. This will require a good understanding of class design concepts and method design concepts: code re-use, high cohesion and low coupling.
Before attempting this question, complete the pre-requisites listed on the first page of this document.
Assignment 1 uses O-O design implemented in Java. You will need to use a user-defined class, as an array of such class objects will be required.
You will design and implement your own class. The class will store data that has been read as user
input from the keyboard (see Getting Input below), and provide necessary operations. As the data
stored relates to monetary change, the class should be named Change. The class requires at least 2
instance variables for the name of a person and the coin change amount to be given to that person.
You may also wish to use 4 instance variables to represent amounts for each of the 4 coin
denominations (see Client Class below). There should be no need for more than these instance
variables. However, if you wish to use more instance variables, you must provide legitimate
justification for their usage in the internal and external documentation.